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Substance painter to maya arnold
Substance painter to maya arnold




substance painter to maya arnold

I use Maya only because it is an industry-standard and I got used to that tool. The fireplace, windows, and railing were made in Maya.

substance painter to maya arnold

The tree was sculpted in ZBrush and the leaves were then added in Maya, it was only the tree that needed retopology and the stones were done with ZRemesher. When it comes to the tree and the fireplace, I worked on them as a prop aside from preserving the proportions they had in the layout. I did the same for the floor, I only modeled a couple of stones and a plane to cover the floor. For the walls, I chose some wood samples from each area to only add some detail in ZBrush, to avoid doing more work. Once the environment was defined in the blocking phase, I was moving it according to the design, I began working on the details with the largest parts (walls, floor, shelf tree, the base structure itself). It was a time of big frustration for me and his words comforted me, when I started this scenario I was very afraid the result would not be what I expected because I had not worked without a design as a base before, but it was a very enriching exercise and I really liked that I managed to do it. I was also very inspired by the impressive work of Sergio Raposo, he works with very beautiful shapes with realistic textures, each scene inspired me so much that when I finished this environment, I wrote him a message, and Sergio replied very kindly.

substance painter to maya arnold

Most of the things that I put in this space were inspired pretty much by a single image, I liked it a lot but I did not want to rebuild it as is. When I saw references with so many plants inside and so many shelves, it occurred to me that it would be nice to put a tree inside and make it sort of the main column in the house that is still alive and is used as a shelf. But I am not very good at drawing, so I gathered several references and started building something with a small 3D layout and I was modifying the pieces according to the main camera and whatever occurred to me along the way.įirst, I defined the most important thing, which is the structure. At my previous jobs, I would always design something based on concepts created by someone else and I thought it would be a good exercise to create my own environment designs.






Substance painter to maya arnold